scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace ClusterLOD
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{
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// Token: 0x02000C95 RID: 3221
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[Token(Token = "0x2000C95")]
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[StructLayout(3)]
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public interface IClusterLODComponent
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{
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// Token: 0x17000D73 RID: 3443
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// (get) Token: 0x06004D8C RID: 19852
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[Token(Token = "0x17000D73")]
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Bounds ClusterLODBounds
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{
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[Token(Token = "0x6004D8C")]
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[Address(Slot = "0")]
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get;
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}
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// Token: 0x06004D8D RID: 19853
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[Token(Token = "0x6004D8D")]
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[Address(Slot = "1")]
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IClusterMeshAssetGenerator ClusterLODMeshGenerator(int lod);
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}
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}
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