scripts
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@@ -0,0 +1,43 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using Unity.Burst;
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using Unity.Collections;
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using Unity.Jobs;
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namespace ClusterLOD
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{
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// Token: 0x02000C83 RID: 3203
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[Token(Token = "0x2000C83")]
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[BurstCompile]
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[StructLayout(0, Size = 32)]
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public struct InitSubdivideMeshData : IJob
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{
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// Token: 0x06004D1A RID: 19738 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6004D1A")]
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[Address(RVA = "0x2AA670", Offset = "0x2A9A70", VA = "0x1802AA670")]
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public InitSubdivideMeshData(SubdivideMeshData subdivideData, NativeClusterMesh mesh)
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06004D1B RID: 19739 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6004D1B")]
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[Address(RVA = "0x2AA660", Offset = "0x2A9A60", VA = "0x1802AA660", Slot = "4")]
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public void Execute()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x04003914 RID: 14612
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4003914")]
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[ReadOnly]
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public NativeList<int> srcIndices;
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// Token: 0x04003915 RID: 14613
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4003915")]
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public NativeList<int> destIndices;
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}
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}
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