This commit is contained in:
niko
2026-04-08 23:40:05 +02:00
parent d6894bcbc7
commit 18dc73f922
7750 changed files with 1795369 additions and 0 deletions
@@ -0,0 +1,185 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.Screens.PlayerController;
using UnityEngine;
namespace Delaunay
{
// Token: 0x02001015 RID: 4117
[Token(Token = "0x2001015")]
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
[StructLayout(3)]
public class Delaunay3DTestComponent : MonoBehaviour
{
// Token: 0x060063BD RID: 25533 RVA: 0x0015E5A0 File Offset: 0x0015C7A0
[Token(Token = "0x60063BD")]
[Address(RVA = "0x169FBF0", Offset = "0x169E5F0", VA = "0x18169FBF0")]
private void Reset()
{
MeshFilter component = base.GetComponent<MeshFilter>();
this.meshFilter = component;
}
// Token: 0x060063BE RID: 25534 RVA: 0x0015E5BC File Offset: 0x0015C7BC
[Token(Token = "0x60063BE")]
[Address(RVA = "0x169EC90", Offset = "0x169D690", VA = "0x18169EC90")]
[ContextMenu("Generate Delaunay Graph")]
public void GenerateDelaunayGraph()
{
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
// Token: 0x060063BF RID: 25535 RVA: 0x0015E5D8 File Offset: 0x0015C7D8
[Token(Token = "0x60063BF")]
[Address(RVA = "0x169F950", Offset = "0x169E350", VA = "0x18169F950")]
private void OnValidate()
{
PlayerAnimation3DBlendedPoseSet playerAnimation3DBlendedPoseSet = this.assignPoseSetToDebug;
int num = 0;
if (playerAnimation3DBlendedPoseSet != num)
{
List<AnimationVertex> list = this.assignPoseSetToDebug.animationVertices;
this.animationVertices = list;
this.assignPoseSetToDebug = (ulong)0L;
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
}
// Token: 0x060063C0 RID: 25536 RVA: 0x0015E620 File Offset: 0x0015C820
[Token(Token = "0x60063C0")]
[Address(RVA = "0x169FA40", Offset = "0x169E440", VA = "0x18169FA40")]
[ContextMenu("Random Delaunay Graph")]
public void RandomizeGraphVertices()
{
this.animationVertices.Clear();
int num = 0;
if (this.pointCount > num)
{
List<AnimationVertex> list = this.animationVertices;
AnimationVertex animationVertex = new AnimationVertex();
float z = global::UnityEngine.Random.insideUnitSphere.z;
Vector3 vector;
float z2 = vector.z;
list.Add(animationVertex);
num++;
}
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
}
// Token: 0x060063C1 RID: 25537 RVA: 0x0015E67C File Offset: 0x0015C87C
[Token(Token = "0x60063C1")]
[Address(RVA = "0x169FC30", Offset = "0x169E630", VA = "0x18169FC30")]
[ContextMenu("Random Delaunay Mesh")]
public void TestDelaunayMesh()
{
List<Vector3> list = new List(this.pointCount);
int num = 0;
if (this.pointCount > num)
{
float z = global::UnityEngine.Random.insideUnitSphere.z;
num++;
}
HMBJKFIMOFL hmbjkfimofl = new HMBJKFIMOFL();
bool flag = this.discardInteriorTriangles;
MeshFilter meshFilter = this.meshFilter;
hmbjkfimofl.GFGFAKDLCLJ(list, meshFilter, flag);
}
// Token: 0x060063C2 RID: 25538 RVA: 0x0015E6D8 File Offset: 0x0015C8D8
[Token(Token = "0x60063C2")]
[Address(RVA = "0x421E00", Offset = "0x420800", VA = "0x180421E00")]
public void SetVertices(List<AnimationVertex> GBNAMEDMFNJ)
{
this.animationVertices = GBNAMEDMFNJ;
}
// Token: 0x060063C3 RID: 25539 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x60063C3")]
[Address(RVA = "0x169ED10", Offset = "0x169D710", VA = "0x18169ED10")]
private void OnDrawGizmos()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x060063C4 RID: 25540 RVA: 0x0015E6EC File Offset: 0x0015C8EC
[Token(Token = "0x60063C4")]
[Address(RVA = "0x169FD20", Offset = "0x169E720", VA = "0x18169FD20")]
public Delaunay3DTestComponent()
{
List<AnimationVertex> list = new List();
AnimationVertex animationVertex = new AnimationVertex();
float z = Vector3.zero.z;
list.Add(animationVertex);
AnimationVertex animationVertex2 = new AnimationVertex();
float z2 = Vector3.left.z;
list.Add(animationVertex2);
AnimationVertex animationVertex3 = new AnimationVertex();
float z3 = Vector3.right.z;
list.Add(animationVertex3);
AnimationVertex animationVertex4 = new AnimationVertex();
float z4 = Vector3.down.z;
list.Add(animationVertex4);
AnimationVertex animationVertex5 = new AnimationVertex();
float z5 = Vector3.up.z;
list.Add(animationVertex5);
AnimationVertex animationVertex6 = new AnimationVertex();
float z6 = Vector3.back.z;
list.Add(animationVertex6);
AnimationVertex animationVertex7 = new AnimationVertex();
float z7 = Vector3.forward.z;
list.Add(animationVertex7);
this.animationVertices = list;
base..ctor();
}
// Token: 0x0400474A RID: 18250
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400474A")]
[Header("Shared settings for randomization")]
public int pointCount = (int)((ulong)32L);
// Token: 0x0400474B RID: 18251
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400474B")]
[Header("Mesh Options")]
public MeshFilter meshFilter;
// Token: 0x0400474C RID: 18252
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400474C")]
public bool discardInteriorTriangles;
// Token: 0x0400474D RID: 18253
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400474D")]
[SerializeField]
[Header("Graph Options (Randomize is in gear menu)")]
private PlayerAnimation3DBlendedPoseSet assignPoseSetToDebug;
// Token: 0x0400474E RID: 18254
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400474E")]
[SerializeField]
private List<AnimationVertex> animationVertices;
// Token: 0x0400474F RID: 18255
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400474F")]
[SerializeField]
private List<Tetrahedron> tetrahedra;
// Token: 0x04004750 RID: 18256
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4004750")]
[SerializeField]
private List<int> exteriorTriangleIndices;
// Token: 0x04004751 RID: 18257
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x4004751")]
[SerializeField]
private Gradient gizmoColorByBarycentricWeight;
}
}
+134
View File
@@ -0,0 +1,134 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace Delaunay
{
// Token: 0x02001011 RID: 4113
[Token(Token = "0x2001011")]
[Serializable]
[StructLayout(3)]
public class Tetrahedron
{
// Token: 0x060063AA RID: 25514 RVA: 0x0015E058 File Offset: 0x0015C258
[Token(Token = "0x60063AA")]
[Address(RVA = "0x16AF920", Offset = "0x16AE320", VA = "0x1816AF920")]
public Tetrahedron()
{
int[] array = new int[4];
this.vertexIndices = array;
base..ctor();
}
// Token: 0x060063AB RID: 25515 RVA: 0x0015E07C File Offset: 0x0015C27C
[Token(Token = "0x60063AB")]
[Address(RVA = "0x16AF970", Offset = "0x16AE370", VA = "0x1816AF970")]
public Tetrahedron(int aIndex, int bIndex, int cIndex, int dIndex)
{
int[] array = new int[4];
this.vertexIndices = array;
base..ctor();
this.vertexIndices[0] = aIndex;
this.vertexIndices[0] = bIndex;
this.vertexIndices[1] = cIndex;
int[] array2 = this.vertexIndices;
}
// Token: 0x060063AC RID: 25516 RVA: 0x0015E0D4 File Offset: 0x0015C2D4
[Token(Token = "0x60063AC")]
[Address(RVA = "0x204CB50", Offset = "0x204B550", VA = "0x18204CB50")]
public void EAEAIJOAJEA<VertexT, T>(List<VertexT> BDJENLHNDON) where VertexT : Vertex<T>
{
int[] array = this.vertexIndices;
int[] array2 = this.vertexIndices;
int[] array3 = this.vertexIndices;
int[] array4 = this.vertexIndices;
this.D.z = BDJENLHNDON;
float z = this.C.z;
float z2 = this.B.z;
float z3 = this.A.z;
}
// Token: 0x060063AD RID: 25517 RVA: 0x0015E138 File Offset: 0x0015C338
[Token(Token = "0x60063AD")]
[Address(RVA = "0x16AF650", Offset = "0x16AE050", VA = "0x1816AF650")]
public bool LIBPGFEBAFM(Vector3 KPLDEODOJID)
{
bool flag;
bool flag2;
bool flag3;
bool flag4;
if (!flag || !flag2 || !flag3 || flag4)
{
return;
}
}
// Token: 0x060063AE RID: 25518 RVA: 0x0015E15C File Offset: 0x0015C35C
[Token(Token = "0x60063AE")]
[Address(RVA = "0x16AF810", Offset = "0x16AE210", VA = "0x1816AF810")]
public bool PKDBFBGOMCC(Vector3 KPLDEODOJID)
{
/*
An exception occurred when decompiling this method (060063AE)
ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Boolean Delaunay.Tetrahedron::PKDBFBGOMCC(UnityEngine.Vector3)
---> System.Exception: Basic block has to end with unconditional control flow.
{
Block_0:
stloc:float32(var_0_0B, ldfld:float32(Vector3::z, ldfld:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](Tetrahedron::CircumCenter, ldloc:Tetrahedron(this))))
stloc:float32(var_1_12, ldfld:float32(Vector3::z, ldloc:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](KPLDEODOJID)))
stloc:float32(var_3_19, ldfld:float32(Vector3::z, ldloc:Vector3[exp:valuetype [UnityEngine.CoreModule]UnityEngine.Vector3&](var_2)))
stloc:float32(var_5_20, ldfld:float32(Tetrahedron::CircumRadiusSquared, ldloc:Tetrahedron(this)))
}
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1852
at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 355
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88
--- End of inner exception stack trace ---
at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92
at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1663
*/;
}
// Token: 0x0400473C RID: 18236
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400473C")]
[SerializeField]
public int[] vertexIndices;
// Token: 0x0400473D RID: 18237
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400473D")]
public Vector3 A;
// Token: 0x0400473E RID: 18238
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400473E")]
public Vector3 B;
// Token: 0x0400473F RID: 18239
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400473F")]
public Vector3 C;
// Token: 0x04004740 RID: 18240
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x4004740")]
public Vector3 D;
// Token: 0x04004741 RID: 18241
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x4004741")]
public Vector3 CircumCenter;
// Token: 0x04004742 RID: 18242
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x4004742")]
public float CircumRadiusSquared;
}
}
+31
View File
@@ -0,0 +1,31 @@
using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace Delaunay
{
// Token: 0x02001010 RID: 4112
[Token(Token = "0x2001010")]
[Serializable]
[StructLayout(3)]
public class Vertex<T>
{
// Token: 0x060063A9 RID: 25513 RVA: 0x0015E03C File Offset: 0x0015C23C
[Token(Token = "0x60063A9")]
[Address(RVA = "0x1B1AA80", Offset = "0x1B19480", VA = "0x181B1AA80")]
public Vertex()
{
}
// Token: 0x0400473A RID: 18234
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400473A")]
public T Data;
// Token: 0x0400473B RID: 18235
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400473B")]
public Vector3 Position;
}
}