scripts
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@@ -0,0 +1,72 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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// Token: 0x020000EA RID: 234
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[Token(Token = "0x20000EA")]
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[StructLayout(3)]
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public class FollowBall : MonoBehaviour
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{
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// Token: 0x06000611 RID: 1553 RVA: 0x0001EB28 File Offset: 0x0001CD28
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[Token(Token = "0x6000611")]
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[Address(RVA = "0x1657BF0", Offset = "0x16565F0", VA = "0x181657BF0")]
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private void Start()
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{
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GameObject gameObject = this.ball;
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int num = 0;
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if (gameObject != num)
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{
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Transform transform = base.transform;
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GameObject gameObject2 = this.ball;
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Vector3 vector;
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float z = vector.z;
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Transform transform2 = gameObject2.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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this.GPDGCLIOACB.z = z3;
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Action action = new Action(this.JFFIPNMHKLF);
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IDisposable disposable = this.LateUpdate(action);
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}
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}
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// Token: 0x06000612 RID: 1554 RVA: 0x0001EBA8 File Offset: 0x0001CDA8
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[Token(Token = "0x6000612")]
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[Address(RVA = "0x1657AA0", Offset = "0x16564A0", VA = "0x181657AA0")]
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private void JFFIPNMHKLF()
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{
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GameObject gameObject = this.ball;
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int num = 0;
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if (gameObject != num)
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{
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Transform transform = base.transform;
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Transform transform2 = this.ball.transform;
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float z = this.GPDGCLIOACB.z;
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Vector3 vector;
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float z2 = vector.z;
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Vector3 vector2;
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float z3 = vector2.z;
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}
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}
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// Token: 0x06000613 RID: 1555 RVA: 0x0001EC00 File Offset: 0x0001CE00
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[Token(Token = "0x6000613")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public FollowBall()
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{
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}
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// Token: 0x0400053A RID: 1338
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400053A")]
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[SerializeField]
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private GameObject ball;
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// Token: 0x0400053B RID: 1339
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400053B")]
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private Vector3 GPDGCLIOACB;
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}
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