scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000675 RID: 1653
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[Token(Token = "0x2000675")]
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[StructLayout(3)]
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public class PlayerTrail : LineRendererTrail
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{
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// Token: 0x06002FC7 RID: 12231 RVA: 0x000C6774 File Offset: 0x000C4974
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[Token(Token = "0x6002FC7")]
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[Address(RVA = "0x1499C80", Offset = "0x1498680", VA = "0x181499C80")]
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public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF)
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{
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float z = EEKGDBOGMAK.z;
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float z2 = OBNDEKAHLBF.z;
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Vector3 vector;
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float z3 = vector.z;
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Vector3 vector2;
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float z4 = vector2.z;
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float z5 = Vector3.up.z;
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Vector3 vector3;
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float z6 = vector3.z;
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Vector3 vector4;
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float z7 = vector4.z;
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float z8 = ANBDBELNNHJ.z;
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Vector3 vector5;
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float z9 = vector5.z;
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float z10 = EEKGDBOGMAK.z;
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ANBDBELNNHJ.z = z9;
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Vector3 vector6;
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float z11 = vector6.z;
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EEKGDBOGMAK.z = z11;
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float z12 = ANBDBELNNHJ.z;
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float z13 = OBNDEKAHLBF.z;
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int num = 0;
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int num2;
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if (num2 > 0)
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{
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Vector3 vector7;
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float z14 = vector7.z;
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Vector3 vector8;
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float z15 = vector8.z;
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Vector3 vector9;
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float z16 = vector9.z;
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Vector3 up = Vector3.up;
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float time = Time.time;
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this.Update();
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num++;
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}
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}
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// Token: 0x06002FC8 RID: 12232 RVA: 0x000C6844 File Offset: 0x000C4A44
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[Token(Token = "0x6002FC8")]
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[Address(RVA = "0x149A130", Offset = "0x1498B30", VA = "0x18149A130")]
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public PlayerTrail()
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{
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}
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// Token: 0x0400291D RID: 10525
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x400291D")]
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[SerializeField]
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[Tooltip("Rate that trail will fade from tip to head. In units of m/s.")]
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private float fadeOutRate = 10f;
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}
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