scripts
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@@ -0,0 +1,56 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom;
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using UnityEngine;
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// Token: 0x020006C1 RID: 1729
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[Token(Token = "0x20006C1")]
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[StructLayout(3)]
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public abstract class PrefabSpawner<T> : Spawner where T : Component
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{
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// Token: 0x06003214 RID: 12820 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6003214")]
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[Address(RVA = "0x25511A0", Offset = "0x254FBA0", VA = "0x1825511A0", Slot = "4")]
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protected override bool FFGCHGAMHBP()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06003215 RID: 12821 RVA: 0x000D09B8 File Offset: 0x000CEBB8
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[Token(Token = "0x6003215")]
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[Address(RVA = "0x2551400", Offset = "0x254FE00", VA = "0x182551400", Slot = "5")]
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protected override void OJNLKINBMIN()
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{
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if (Application.isPlaying)
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{
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int num = 0;
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VisibilityRestriction[] array;
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int length = array.Length;
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if (num < length)
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{
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array[num].Start();
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num++;
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}
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}
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}
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// Token: 0x06003216 RID: 12822 RVA: 0x000D09F4 File Offset: 0x000CEBF4
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[Token(Token = "0x6003216")]
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[Address(RVA = "0x1B1BD80", Offset = "0x1B1A780", VA = "0x181B1BD80")]
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protected PrefabSpawner()
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{
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}
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// Token: 0x04002AC7 RID: 10951
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4002AC7")]
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[SerializeField]
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[ContextMenuItem("Replace with nested prefab", "EditorReplaceWithNestedPrefab")]
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private T prefab;
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// Token: 0x04002AC8 RID: 10952
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4002AC8")]
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protected T GCCLEJOGCCE;
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}
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