scripts
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@@ -0,0 +1,95 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000BA RID: 186
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[Token(Token = "0x20000BA")]
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[StructLayout(3)]
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public class QuestSwingingAxeTrap : Trap
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{
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// Token: 0x060004FF RID: 1279 RVA: 0x00019D24 File Offset: 0x00017F24
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[Token(Token = "0x60004FF")]
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[Address(RVA = "0x1247660", Offset = "0x1246060", VA = "0x181247660", Slot = "13")]
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protected override void Awake()
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{
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base.Awake();
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MeleeWeaponCollider[] componentsInChildren = base.GetComponentsInChildren<MeleeWeaponCollider>();
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Animator ldojfieanfb = this.LDOJFIEANFB;
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this.JBBOBILHIKO = componentsInChildren;
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int num = 0;
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bool flag = ldojfieanfb != num;
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if (flag)
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{
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Animator ldojfieanfb2 = this.LDOJFIEANFB;
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float num2 = this.swingFrequency;
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ldojfieanfb2.speed = num2;
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float speed = this.LDOJFIEANFB.speed;
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MonoBehaviour.print("changed animator speed to " + flag);
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}
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}
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// Token: 0x06000500 RID: 1280 RVA: 0x00019D98 File Offset: 0x00017F98
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[Token(Token = "0x6000500")]
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[Address(RVA = "0x1247830", Offset = "0x1246230", VA = "0x181247830", Slot = "15")]
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protected override void Start()
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{
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base.Start();
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MeleeWeaponCollider[] jbbobilhiko = this.JBBOBILHIKO;
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int num = 0;
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int length = jbbobilhiko.Length;
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if (num < length)
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{
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MeleeWeaponCollider meleeWeaponCollider = jbbobilhiko[num];
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MeleeWeaponCollider.CLIEAGGIEJF clieaggiejf;
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meleeWeaponCollider.BEKCCHHMPEH += clieaggiejf;
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Rigidbody unityRigidbody = this.rigidbodyEx.unityRigidbody;
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meleeWeaponCollider.AddIgnoredRigidbody(unityRigidbody);
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meleeWeaponCollider.enabled = true;
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num++;
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}
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}
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// Token: 0x06000501 RID: 1281 RVA: 0x00019DF8 File Offset: 0x00017FF8
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[Token(Token = "0x6000501")]
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[Address(RVA = "0x1247750", Offset = "0x1246150", VA = "0x181247750", Slot = "14")]
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protected override void OnDestroy()
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{
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MeleeWeaponCollider[] jbbobilhiko = this.JBBOBILHIKO;
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int num = 0;
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int length = jbbobilhiko.Length;
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if (num < length)
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{
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MeleeWeaponCollider.CLIEAGGIEJF clieaggiejf;
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jbbobilhiko[num].BEKCCHHMPEH -= clieaggiejf;
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num++;
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}
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base.OnDestroy();
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}
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// Token: 0x06000502 RID: 1282 RVA: 0x00019E38 File Offset: 0x00018038
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[Token(Token = "0x6000502")]
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[Address(RVA = "0x10893F0", Offset = "0x1087DF0", VA = "0x1810893F0", Slot = "22")]
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protected virtual void ODKIPGHGAFJ(MeleeWeaponCollider GLPOLGOBLAA, Player EDIBICHIJJH, Player.GAHEJKDCLLE EAMJHCGHCIE, GHMDIDJLFMC KNLMJBAKCGF)
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{
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}
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// Token: 0x06000503 RID: 1283 RVA: 0x00019E48 File Offset: 0x00018048
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[Token(Token = "0x6000503")]
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[Address(RVA = "0x1247940", Offset = "0x1246340", VA = "0x181247940")]
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public QuestSwingingAxeTrap()
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{
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}
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// Token: 0x04000450 RID: 1104
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x4000450")]
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[SerializeField]
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[Header("Swinging Axe")]
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private float swingFrequency = 1f;
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// Token: 0x04000451 RID: 1105
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x4000451")]
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private MeleeWeaponCollider[] JBBOBILHIKO;
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}
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