scripts
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@@ -0,0 +1,38 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RRUI.Data
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{
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// Token: 0x0200083A RID: 2106
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[Token(Token = "0x200083A")]
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[StructLayout(3)]
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public abstract class MultiPrefabRecyclingListControllerImpl<TListModelComponent, TModelComponent> : RecyclingListControllerImpl<TListModelComponent, TModelComponent> where TListModelComponent : ICEIABPJKLB
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{
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// Token: 0x06003AA9 RID: 15017 RVA: 0x000F3C44 File Offset: 0x000F1E44
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[Token(Token = "0x6003AA9")]
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[Address(RVA = "0x2BC2840", Offset = "0x2BC1240", VA = "0x182BC2840", Slot = "31")]
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protected sealed override void KDEDJECMBGK<T1>(int NDEADKJDFFO, IReadOnlyList<T1> ABADFLCBFIJ)
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{
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}
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// Token: 0x06003AAA RID: 15018
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[Token(Token = "0x6003AAA")]
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[Address(Slot = "33")]
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protected abstract GameObject NABCCFCLPCG(int EFBDCIJMFGD);
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// Token: 0x06003AAB RID: 15019 RVA: 0x000F3C54 File Offset: 0x000F1E54
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[Token(Token = "0x6003AAB")]
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[Address(RVA = "0x1E20170", Offset = "0x1E1EB70", VA = "0x181E20170")]
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protected MultiPrefabRecyclingListControllerImpl()
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{
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}
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// Token: 0x040032A6 RID: 12966
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x40032A6")]
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private Func<int, GameObject> getPrefabForIndexCallback;
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}
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}
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