scripts
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@@ -0,0 +1,74 @@
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using System;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Avatar.Face
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{
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// Token: 0x020021CC RID: 8652
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[Token(Token = "0x20021CC")]
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[StructLayout(3)]
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public abstract class FaceFeature : FaceFeatureBase
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{
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// Token: 0x170027F4 RID: 10228
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// (get) Token: 0x0600EE6E RID: 61038 RVA: 0x0000220F File Offset: 0x0000040F
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// (set) Token: 0x0600EE6F RID: 61039 RVA: 0x00388874 File Offset: 0x00386A74
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[Token(Token = "0x170027F4")]
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public Vector2 JitteredAnchor
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{
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[Token(Token = "0x600EE6E")]
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[Address(RVA = "0xCDE7D0", Offset = "0xCDD1D0", VA = "0x180CDE7D0")]
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[CompilerGenerated]
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get
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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[Token(Token = "0x600EE6F")]
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[Address(RVA = "0xCDE8B0", Offset = "0xCDD2B0", VA = "0x180CDE8B0")]
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[CompilerGenerated]
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private set
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{
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this.<JitteredAnchor>k__BackingField = value;
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this.<JitteredAnchor>k__BackingField.y = (float)0;
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}
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}
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// Token: 0x0600EE70 RID: 61040 RVA: 0x00388894 File Offset: 0x00386A94
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[Token(Token = "0x600EE70")]
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[Address(RVA = "0x12A3320", Offset = "0x12A1D20", VA = "0x1812A3320", Slot = "5")]
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public override void NewJitter()
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{
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base.NewJitter();
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float y = this.DefaultAnchor.y;
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float num = y;
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float num2 = global::UnityEngine.Random.Range(num, y);
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this.<JitteredAnchor>k__BackingField = num;
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this.<JitteredAnchor>k__BackingField.y = num2;
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}
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// Token: 0x0600EE71 RID: 61041 RVA: 0x003888D0 File Offset: 0x00386AD0
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[Token(Token = "0x600EE71")]
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[Address(RVA = "0x12A33B0", Offset = "0x12A1DB0", VA = "0x1812A33B0")]
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protected FaceFeature()
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{
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Vector2 vector = Vector2.one * 0.5f;
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this.DefaultAnchor = vector;
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this.DefaultAnchor.y = (float)0;
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Vector2 vector2 = Vector2.one * 0.025f;
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this.MaxJitterAnchor = vector2;
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this.MaxJitterAnchor.y = (float)0;
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base..ctor();
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}
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// Token: 0x04009E57 RID: 40535
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x4009E57")]
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public Vector2 DefaultAnchor;
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// Token: 0x04009E58 RID: 40536
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x4009E58")]
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public Vector2 MaxJitterAnchor;
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}
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}
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