scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core.Pools;
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using UnityEngine;
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namespace RecRoom.Core.Locomotion
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{
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// Token: 0x02002A5F RID: 10847
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[Token(Token = "0x2002A5F")]
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[CreateAssetMenu]
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[StructLayout(3)]
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public class CrossPlatformPlayerLocomotionFeedbackContent : ScriptableObject
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{
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// Token: 0x06012EE6 RID: 77542 RVA: 0x00488554 File Offset: 0x00486754
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[Token(Token = "0x6012EE6")]
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[Address(RVA = "0x13ED740", Offset = "0x13EC140", VA = "0x1813ED740")]
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public CrossPlatformPlayerLocomotionFeedbackContent()
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{
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float z = Vector3.zero.z;
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this.SlideSparksPositionOffset.z = z;
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float z2 = Vector3.zero.z;
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this.SlideSparksRotationOffsetEuler.z = z2;
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this.MinAutomaticWallClimbFeedbackPeriod = 0.2f;
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this.MinAutomaticWallClimbFeedbackSpeed = 0.1f;
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this.SprintWindLineVfxCameraOffset = 4f;
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this.SprintWindLineFadeTime = 0.5f;
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this.SprintWindLineMinDotVisibility = 0.5f;
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base..ctor();
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}
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// Token: 0x0400CC5D RID: 52317
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400CC5D")]
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[Header("Footstep SFX")]
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public AnimationCurve LocalPlayerFootstepAudioVolumeCurve;
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// Token: 0x0400CC5E RID: 52318
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400CC5E")]
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public AnimationCurve RemotePlayerFootstepAudioVolumeCurve;
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// Token: 0x0400CC5F RID: 52319
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400CC5F")]
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public AnimationCurve FootstepAudioFrequencyCurve;
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// Token: 0x0400CC60 RID: 52320
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400CC60")]
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public AnimationCurve LocalPlayerProneStepAudioVolumeCurve;
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// Token: 0x0400CC61 RID: 52321
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400CC61")]
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public AnimationCurve RemotePlayerProneStepAudioVolumeCurve;
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// Token: 0x0400CC62 RID: 52322
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400CC62")]
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public AnimationCurve ProneStepAudioFrequencyCurve;
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// Token: 0x0400CC63 RID: 52323
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400CC63")]
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public float SprintFootstepAudioVolumeScalar = 1.5f;
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// Token: 0x0400CC64 RID: 52324
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")]
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[Token(Token = "0x400CC64")]
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public float SprintFootstepAudioFrequencyScalar = 1.5f;
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// Token: 0x0400CC65 RID: 52325
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
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[Token(Token = "0x400CC65")]
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public float MaxDistanceForRemotePlayerFootstepAudio = 100f;
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// Token: 0x0400CC66 RID: 52326
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x58")]
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[Token(Token = "0x400CC66")]
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[Header("Sprint SFX")]
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public AnimationCurve HeartbeatAudioVolumeCurve;
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// Token: 0x0400CC67 RID: 52327
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
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[Token(Token = "0x400CC67")]
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public AnimationCurve HeartbeatAudioPeriodCurve;
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// Token: 0x0400CC68 RID: 52328
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x400CC68")]
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public AnimationCurve HeartbeatAudioBeatSpacingCurve;
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// Token: 0x0400CC69 RID: 52329
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
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[Token(Token = "0x400CC69")]
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public float HeartbeatAudioCurveDuration = 5f;
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// Token: 0x0400CC6A RID: 52330
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x74")]
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[Token(Token = "0x400CC6A")]
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public float HeartbeatAudioStartDelay = 2f;
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// Token: 0x0400CC6B RID: 52331
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
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[Token(Token = "0x400CC6B")]
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public float HeartbeatWindDownDuration = 1.5f;
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// Token: 0x0400CC6C RID: 52332
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
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[Token(Token = "0x400CC6C")]
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public RecRoomAudioClip SprintWindSfx;
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// Token: 0x0400CC6D RID: 52333
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x88")]
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[Token(Token = "0x400CC6D")]
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public AnimationCurve SprintWindLoopSfxVolumeCurve;
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// Token: 0x0400CC6E RID: 52334
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x90")]
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[Token(Token = "0x400CC6E")]
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public float SprintWindLoopSfxFadeDuration = 0.3f;
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// Token: 0x0400CC6F RID: 52335
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x98")]
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[Token(Token = "0x400CC6F")]
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public RecRoomAudioClip SprintSonicBoomSfx;
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// Token: 0x0400CC70 RID: 52336
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x400CC70")]
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[Header("Push SFX")]
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public RecRoomAudioClip PushSfx;
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// Token: 0x0400CC71 RID: 52337
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x400CC71")]
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[Header("Slide SFX")]
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public RecRoomAudioClip SlideStartSfx;
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// Token: 0x0400CC72 RID: 52338
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
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[Token(Token = "0x400CC72")]
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public RecRoomAudioClip SlideLoopSfx;
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// Token: 0x0400CC73 RID: 52339
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
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[Token(Token = "0x400CC73")]
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public AnimationCurve SlideLoopSfxVolumeCurve;
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// Token: 0x0400CC74 RID: 52340
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
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[Token(Token = "0x400CC74")]
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public float SlideLoopSfxFadeOutDuration = 0.3f;
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// Token: 0x0400CC75 RID: 52341
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xC8")]
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[Token(Token = "0x400CC75")]
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[Header("Wall Run SFX")]
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public RecRoomAudioClip WallRunStartSfx;
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// Token: 0x0400CC76 RID: 52342
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xD0")]
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[Token(Token = "0x400CC76")]
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public RecRoomAudioClip WallRunStopSfx;
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// Token: 0x0400CC77 RID: 52343
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
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[Token(Token = "0x400CC77")]
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public RecRoomAudioClip WallRunLoopSfx;
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// Token: 0x0400CC78 RID: 52344
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xE0")]
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[Token(Token = "0x400CC78")]
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public float WallRunLoopSfxFadeOutDuration = 0.3f;
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// Token: 0x0400CC79 RID: 52345
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xE8")]
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[Token(Token = "0x400CC79")]
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[Header("Wall Run VFX")]
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public PooledParticle WallRunTrailVfxPrefab;
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// Token: 0x0400CC7A RID: 52346
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
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[Token(Token = "0x400CC7A")]
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[Header("Slide Sparks VFX")]
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public PooledParticle SlideSparksVfsPrefab;
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// Token: 0x0400CC7B RID: 52347
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
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[Token(Token = "0x400CC7B")]
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public Vector3 SlideSparksPositionOffset;
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// Token: 0x0400CC7C RID: 52348
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x104")]
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[Token(Token = "0x400CC7C")]
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public Vector3 SlideSparksRotationOffsetEuler;
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// Token: 0x0400CC7D RID: 52349
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
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[Token(Token = "0x400CC7D")]
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[Header("Wall Climb Feedback")]
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public float MinAutomaticWallClimbFeedbackPeriod;
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// Token: 0x0400CC7E RID: 52350
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x114")]
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[Token(Token = "0x400CC7E")]
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public float MinAutomaticWallClimbFeedbackSpeed;
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// Token: 0x0400CC7F RID: 52351
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
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[Token(Token = "0x400CC7F")]
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[Header("Wall Climb SFX")]
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public RecRoomAudioClip WallClimbContactSfx;
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// Token: 0x0400CC80 RID: 52352
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
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[Token(Token = "0x400CC80")]
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[Header("Wall Climb VFX")]
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public PooledParticle WallClimbContactVfxPrefab;
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// Token: 0x0400CC81 RID: 52353
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
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[Token(Token = "0x400CC81")]
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[Header("Teleport VFX")]
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public PlayerTrail TeleportTrailPrefab;
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// Token: 0x0400CC82 RID: 52354
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x130")]
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[Token(Token = "0x400CC82")]
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[Header("Sprint VFX")]
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public PooledParticle SprintWindLineVfxPrefab;
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// Token: 0x0400CC83 RID: 52355
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x138")]
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[Token(Token = "0x400CC83")]
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public float SprintWindLineVfxCameraOffset;
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// Token: 0x0400CC84 RID: 52356
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x13C")]
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[Token(Token = "0x400CC84")]
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public float SprintWindLineFadeTime;
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// Token: 0x0400CC85 RID: 52357
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x140")]
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[Token(Token = "0x400CC85")]
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public float SprintWindLineMinDotVisibility;
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// Token: 0x0400CC86 RID: 52358
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x144")]
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[Token(Token = "0x400CC86")]
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public PlayerMovementFeedback.WindLineVFXSettings EmptyWindLineVfxSettings;
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// Token: 0x0400CC87 RID: 52359
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x160")]
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[Token(Token = "0x400CC87")]
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public PlayerMovementFeedback.WindLineVFXSettings SprintWindLineVfxSettings;
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// Token: 0x0400CC88 RID: 52360
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x17C")]
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[Token(Token = "0x400CC88")]
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public PlayerMovementFeedback.WindLineVFXSettings SlideWindLineVfxSettings;
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// Token: 0x0400CC89 RID: 52361
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x198")]
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[Token(Token = "0x400CC89")]
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[Header("Slide VFX")]
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public PooledParticle SlideStartVfxPrefab;
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// Token: 0x0400CC8A RID: 52362
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1A0")]
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[Token(Token = "0x400CC8A")]
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[Header("Sprint Sonic Boom VFX")]
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public PooledParticle SprintSonicBoomVfxPrefab;
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}
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}
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