scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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namespace RecRoom.Inputs
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{
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// Token: 0x02002283 RID: 8835
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[Token(Token = "0x2002283")]
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[StructLayout(3)]
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public class ControlMapUIGenerator : MonoBehaviour
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{
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// Token: 0x0600F2B4 RID: 62132 RVA: 0x00396828 File Offset: 0x00394A28
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[Token(Token = "0x600F2B4")]
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[Address(RVA = "0x10C1570", Offset = "0x10BFF70", VA = "0x1810C1570")]
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public void OnEnable()
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{
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WatchUIFlow componentInParent = base.gameObject.GetComponentInParent<WatchUIFlow>();
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int num = 0;
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if (componentInParent != num)
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{
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WatchUI <LBNLPAIAGHF>k__BackingField = componentInParent.<LBNLPAIAGHF>k__BackingField;
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Transform transform = base.gameObject.transform;
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}
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}
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// Token: 0x0600F2B5 RID: 62133 RVA: 0x0039686C File Offset: 0x00394A6C
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[Token(Token = "0x600F2B5")]
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[Address(RVA = "0x10C1570", Offset = "0x10BFF70", VA = "0x1810C1570")]
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private void EJPIHBKPGNL()
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{
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WatchUIFlow componentInParent = base.gameObject.GetComponentInParent<WatchUIFlow>();
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int num = 0;
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if (componentInParent != num)
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{
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WatchUI <LBNLPAIAGHF>k__BackingField = componentInParent.<LBNLPAIAGHF>k__BackingField;
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Transform transform = base.gameObject.transform;
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}
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}
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// Token: 0x0600F2B6 RID: 62134 RVA: 0x003968B0 File Offset: 0x00394AB0
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[Token(Token = "0x600F2B6")]
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[Address(RVA = "0x10C16C0", Offset = "0x10C00C0", VA = "0x1810C16C0")]
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public ControlMapUIGenerator()
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{
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}
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// Token: 0x0400A22A RID: 41514
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400A22A")]
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private float OHCIIJLPILN = 1000f;
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// Token: 0x0400A22B RID: 41515
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400A22B")]
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[SerializeField]
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[Header("References")]
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private IFDIGHKFEGF supportedInputType;
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// Token: 0x0400A22C RID: 41516
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400A22C")]
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[SerializeField]
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private bool simpleControlsOnly;
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// Token: 0x0400A22D RID: 41517
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400A22D")]
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[SerializeField]
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private ScreenControlsMap controlsMap;
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// Token: 0x0400A22E RID: 41518
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400A22E")]
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[SerializeField]
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private InputSourceConfigBase inputSourceConfig;
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// Token: 0x0400A22F RID: 41519
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400A22F")]
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[SerializeField]
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private ControlMapUIBox controlBoxPrefab;
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}
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}
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