scripts
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@@ -0,0 +1,108 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02001DE4 RID: 7652
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[Token(Token = "0x2001DE4")]
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[StructLayout(3)]
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public class PlayerTypeDeactivateObject : MonoBehaviour
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{
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// Token: 0x0600CE3D RID: 52797 RVA: 0x0031052C File Offset: 0x0030E72C
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[Token(Token = "0x600CE3D")]
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[Address(RVA = "0x141D430", Offset = "0x141BE30", VA = "0x18141D430")]
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private void Awake()
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{
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while (this.playerTypes.Length != 0)
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{
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LocalPlayerController instance = SingletonMonoBehaviour.Instance;
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Action currentPlayerTypeChange = instance.CurrentPlayerTypeChange;
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Action action = new Action(this.MKBLJJGJAOH);
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Delegate @delegate = Delegate.Combine(currentPlayerTypeChange, action);
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if (@delegate == 0 || @delegate != 0)
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{
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instance.CurrentPlayerTypeChange = @delegate;
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LocalPlayerController instance2 = SingletonMonoBehaviour.Instance;
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int num = 0;
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if (instance2 != num)
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{
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GameObject gameObject = base.gameObject;
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int num2 = 0;
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if (gameObject != num2)
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{
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LocalPlayerController.JJKKCDNKBJI[] array = this.playerTypes;
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LocalPlayerController instance3 = SingletonMonoBehaviour.Instance;
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GameObject gameObject2 = base.gameObject;
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bool flag2;
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bool flag = !flag2;
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gameObject2.SetActive(flag);
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}
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}
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return;
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}
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}
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Debug.LogWarning("PlayerTypeDeactivateObject requires at least one player type.");
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}
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// Token: 0x0600CE3E RID: 52798 RVA: 0x003105E0 File Offset: 0x0030E7E0
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[Token(Token = "0x600CE3E")]
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[Address(RVA = "0x141D7D0", Offset = "0x141C1D0", VA = "0x18141D7D0")]
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private void OnDestroy()
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{
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LocalPlayerController instance2;
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Delegate @delegate;
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do
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{
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LocalPlayerController instance = SingletonMonoBehaviour.Instance;
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int num = 0;
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if (!(instance != num))
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{
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return;
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}
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instance2 = SingletonMonoBehaviour.Instance;
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Action currentPlayerTypeChange = instance2.CurrentPlayerTypeChange;
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Action action = new Action(this.MKBLJJGJAOH);
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@delegate = Delegate.Remove(currentPlayerTypeChange, action);
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}
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while (@delegate != 0 && @delegate == 0);
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instance2.CurrentPlayerTypeChange = @delegate;
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}
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// Token: 0x0600CE3F RID: 52799 RVA: 0x0031063C File Offset: 0x0030E83C
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[Token(Token = "0x600CE3F")]
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[Address(RVA = "0x141D690", Offset = "0x141C090", VA = "0x18141D690")]
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private void MKBLJJGJAOH()
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{
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LocalPlayerController instance = SingletonMonoBehaviour.Instance;
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int num = 0;
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if (instance != num)
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{
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GameObject gameObject = base.gameObject;
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int num2 = 0;
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if (gameObject != num2)
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{
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LocalPlayerController.JJKKCDNKBJI[] array = this.playerTypes;
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LocalPlayerController instance2 = SingletonMonoBehaviour.Instance;
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GameObject gameObject2 = base.gameObject;
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bool flag2;
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bool flag = !flag2;
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gameObject2.SetActive(flag);
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}
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}
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}
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// Token: 0x0600CE40 RID: 52800 RVA: 0x0031069C File Offset: 0x0030E89C
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[Token(Token = "0x600CE40")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public PlayerTypeDeactivateObject()
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{
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}
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// Token: 0x04008B26 RID: 35622
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4008B26")]
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public LocalPlayerController.JJKKCDNKBJI[] playerTypes;
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}
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}
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