scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Inputs;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002591 RID: 9617
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[Token(Token = "0x2002591")]
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[CreateAssetMenu]
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[StructLayout(3)]
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public class PoolCueVRController : VRToolController
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{
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// Token: 0x06010A70 RID: 68208 RVA: 0x003EA4F8 File Offset: 0x003E86F8
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[Token(Token = "0x6010A70")]
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[Address(RVA = "0x12C67D0", Offset = "0x12C51D0", VA = "0x1812C67D0", Slot = "4")]
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public override bool JDHEFJIPEKN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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PoolCue poolCue = this.cue;
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int num = 0;
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if (!(poolCue != num))
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{
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PoolCue component = EGFEJGHDNAI.GetComponent<PoolCue>();
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int num2 = 0;
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if (component != num2 && EGFEJGHDNAI.<BIPMAHKMNKF>k__BackingField)
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{
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return EGFEJGHDNAI.<OKDFEPHLKCB>k__BackingField == IEKDDPPNFPF;
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}
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}
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throw new NullReferenceException();
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}
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// Token: 0x06010A71 RID: 68209 RVA: 0x003EA54C File Offset: 0x003E874C
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[Token(Token = "0x6010A71")]
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[Address(RVA = "0x12C66E0", Offset = "0x12C50E0", VA = "0x1812C66E0", Slot = "5")]
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public override void DJFDPJKOGMJ(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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this.shootingHand = 0;
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this.aimingHand = 0;
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PoolCue component = EGFEJGHDNAI.GetComponent<PoolCue>();
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this.cue = component;
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PoolCueAimGrip componentInChildren = component.GetComponentInChildren<PoolCueAimGrip>();
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PoolCue poolCue = this.cue;
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this.aimGrip = componentInChildren;
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ActionEvent<float> ballHit = poolCue.BallHit;
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Action<float> action = new Action(this.KGPNEGPLJGC);
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ActionEvent<float> actionEvent = ballHit + action;
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poolCue.BallHit = actionEvent;
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}
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// Token: 0x06010A72 RID: 68210 RVA: 0x003EA5B8 File Offset: 0x003E87B8
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[Token(Token = "0x6010A72")]
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[Address(RVA = "0x12C65F0", Offset = "0x12C4FF0", VA = "0x1812C65F0", Slot = "6")]
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public override void BDMHMGGPNME(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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PoolCue poolCue = this.cue;
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int num = 0;
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if (poolCue != num)
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{
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PoolCue poolCue2 = this.cue;
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ActionEvent<float> ballHit = poolCue2.BallHit;
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Action<float> action = new Action(this.KGPNEGPLJGC);
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ActionEvent<float> actionEvent = ballHit - action;
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poolCue2.BallHit = actionEvent;
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}
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int num2 = 0;
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this.cue = num2;
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this.aimGrip = num2;
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this.shootingHand = num2;
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this.aimingHand = num2;
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}
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// Token: 0x06010A73 RID: 68211 RVA: 0x003EA630 File Offset: 0x003E8830
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[Token(Token = "0x6010A73")]
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[Address(RVA = "0x12C6410", Offset = "0x12C4E10", VA = "0x1812C6410", Slot = "7")]
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public override bool BALOKJMBNIN(VRPlayerController FINBOONIGDO, Player IEKDDPPNFPF, Tool EGFEJGHDNAI, PlayerHand MMPLJBIDOPO, PlayerHand EEGCGDDDIED, VRInputHandler IBKAOIMGPMM, VRInputHandler GOOMFIBIGIL)
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{
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if (this.aimGrip.<PKJDJOKMPPN>k__BackingField)
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{
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PoolCue.EBBMJPHAEME currentState = this.cue.GENECNFMDHJ;
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if (currentState == PoolCue.EBBMJPHAEME.Aiming)
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{
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PlayerHand playerHand = this.shootingHand;
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PoolCue poolCue = this.cue;
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Transform transform = playerHand.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform2 = this.cue.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Transform transform3 = this.cue.transform;
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this.cue.GENECNFMDHJ = PoolCue.EBBMJPHAEME.Shooting;
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this.cue.<EHBEAFCPIEH>k__BackingField = (PoolCue.MMDPGEDMFLF)((ulong)0L);
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return true;
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}
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if (currentState == PoolCue.EBBMJPHAEME.Shooting)
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{
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this.cue.GENECNFMDHJ = PoolCue.EBBMJPHAEME.Aiming;
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}
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}
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return true;
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}
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// Token: 0x06010A74 RID: 68212 RVA: 0x003EA6D4 File Offset: 0x003E88D4
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[Token(Token = "0x6010A74")]
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[Address(RVA = "0x12C68F0", Offset = "0x12C52F0", VA = "0x1812C68F0")]
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private void KGPNEGPLJGC(float CDFHDACBFKN)
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{
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PlayerHand playerHand = this.shootingHand;
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float num = Mathf.Clamp01(CDFHDACBFKN);
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playerHand.Vibrate(200, num);
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PlayerHand playerHand2 = this.aimingHand;
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float num2 = Mathf.Clamp01(CDFHDACBFKN);
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playerHand2.Vibrate(20, CDFHDACBFKN);
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}
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// Token: 0x06010A75 RID: 68213 RVA: 0x003EA71C File Offset: 0x003E891C
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[Token(Token = "0x6010A75")]
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[Address(RVA = "0x12C1100", Offset = "0x12BFB00", VA = "0x1812C1100")]
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public PoolCueVRController()
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{
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}
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// Token: 0x0400B11F RID: 45343
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400B11F")]
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private PoolCue cue;
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// Token: 0x0400B120 RID: 45344
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400B120")]
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private PoolCueAimGrip aimGrip;
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// Token: 0x0400B121 RID: 45345
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400B121")]
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private PlayerHand shootingHand;
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// Token: 0x0400B122 RID: 45346
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400B122")]
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private PlayerHand aimingHand;
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}
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}
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