scripts
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@@ -0,0 +1,123 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02001DEE RID: 7662
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[Token(Token = "0x2001DEE")]
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[StructLayout(3)]
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public class VisibleInCamera : MonoBehaviour
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{
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// Token: 0x17002022 RID: 8226
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// (get) Token: 0x0600CE58 RID: 52824 RVA: 0x00310C28 File Offset: 0x0030EE28
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[Token(Token = "0x17002022")]
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public bool GDPKBEBEOBA
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{
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[Token(Token = "0x600CE58")]
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[Address(RVA = "0x1802930", Offset = "0x1801330", VA = "0x181802930")]
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get
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{
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int miaimfnhdnj = this.MIAIMFNHDNJ;
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int frameCount = Time.frameCount;
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if (miaimfnhdnj != frameCount)
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{
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int frameCount2 = Time.frameCount;
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this.MIAIMFNHDNJ = frameCount2;
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string text = this.ToString();
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this.AGILHLJPKPN = text != null;
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}
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return this.AGILHLJPKPN;
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}
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}
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// Token: 0x0600CE59 RID: 52825 RVA: 0x00310C70 File Offset: 0x0030EE70
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[Token(Token = "0x600CE59")]
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[Address(RVA = "0x1802630", Offset = "0x1801030", VA = "0x181802630")]
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private void Awake()
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{
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List<Renderer> list = this.renderers;
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Renderer[] componentsInChildren = base.GetComponentsInChildren<Renderer>(true);
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list.AddRange(componentsInChildren);
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GameObject[] array = this.otherRendererRoots;
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if (array != 0)
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{
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int num = 0;
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if (num < array.Length)
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{
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List<Renderer> list2 = this.renderers;
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Renderer[] componentsInChildren2 = array[num].GetComponentsInChildren<Renderer>(true);
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list2.AddRange(componentsInChildren2);
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GameObject[] array2 = this.otherRendererRoots;
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num++;
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}
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}
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}
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// Token: 0x0600CE5A RID: 52826 RVA: 0x00310CDC File Offset: 0x0030EEDC
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[Token(Token = "0x600CE5A")]
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[Address(RVA = "0x1802720", Offset = "0x1801120", VA = "0x181802720", Slot = "4")]
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protected virtual bool MDFDMOJCCNM()
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{
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int num;
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do
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{
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num = 0;
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List<Renderer> list = this.renderers;
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List.Enumerator enumerator;
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if (enumerator != 0)
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{
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int num2 = 0;
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if (!(this != num2))
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{
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continue;
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}
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bool flag;
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while (!flag)
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{
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}
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}
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if (num != -1)
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{
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}
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}
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while (num != 0);
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throw new NullReferenceException();
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}
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// Token: 0x0600CE5B RID: 52827 RVA: 0x00310D24 File Offset: 0x0030EF24
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[Token(Token = "0x600CE5B")]
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[Address(RVA = "0x18028C0", Offset = "0x18012C0", VA = "0x1818028C0")]
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public VisibleInCamera()
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{
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List<Renderer> list = new List();
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this.renderers = list;
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this.MIAIMFNHDNJ = (int)((ulong)4294967295L);
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base..ctor();
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}
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// Token: 0x04008B4F RID: 35663
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4008B4F")]
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[SerializeField]
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private GameObject[] otherRendererRoots;
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// Token: 0x04008B50 RID: 35664
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4008B50")]
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[NonSerialized]
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public List<Renderer> renderers;
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// Token: 0x04008B51 RID: 35665
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x4008B51")]
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private bool AGILHLJPKPN;
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// Token: 0x04008B52 RID: 35666
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
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[Token(Token = "0x4008B52")]
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private int MIAIMFNHDNJ;
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}
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}
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