scripts
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@@ -0,0 +1,66 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000E3 RID: 227
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[Token(Token = "0x20000E3")]
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[StructLayout(3)]
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public class SceneToolsKinematicOnReset : MonoBehaviour
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{
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// Token: 0x060005FC RID: 1532 RVA: 0x0001E6B4 File Offset: 0x0001C8B4
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[Token(Token = "0x60005FC")]
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[Address(RVA = "0x1290780", Offset = "0x128F180", VA = "0x181290780")]
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private void Awake()
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{
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Tool[] array = this.kinematicOnResetTools;
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int num = 0;
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if (num < array.Length)
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{
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int num2 = 0;
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Tool tool;
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if (tool != num2)
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{
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Tool[] array2 = this.kinematicOnResetTools;
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Tool tool2;
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tool2.KinematicOnReset = true;
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}
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Tool[] array3 = this.kinematicOnResetTools;
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num++;
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}
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Tool[] array4 = this.kinematicOnSleepTools;
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if (num < array4.Length)
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{
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Tool tool3 = array4[num];
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int num3 = 0;
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if (tool3 != num3)
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{
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this.kinematicOnSleepTools[num].KinematicOnSleep = true;
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}
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Tool[] array5 = this.kinematicOnSleepTools;
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num++;
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while (array5 != 0)
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{
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}
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}
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}
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// Token: 0x060005FD RID: 1533 RVA: 0x0001E750 File Offset: 0x0001C950
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[Token(Token = "0x60005FD")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public SceneToolsKinematicOnReset()
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{
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}
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// Token: 0x0400051C RID: 1308
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400051C")]
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[SerializeField]
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private Tool[] kinematicOnResetTools;
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// Token: 0x0400051D RID: 1309
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400051D")]
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[SerializeField]
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private Tool[] kinematicOnSleepTools;
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}
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