scripts
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@@ -0,0 +1,114 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom;
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using RecRoom.Tools.Weapons;
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using UnityEngine;
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// Token: 0x020000AF RID: 175
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[Token(Token = "0x20000AF")]
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[StructLayout(3)]
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public class Shotgun : SpreadRangedWeapon
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{
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// Token: 0x060004C8 RID: 1224 RVA: 0x00018880 File Offset: 0x00016A80
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[Token(Token = "0x60004C8")]
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[Address(RVA = "0x104F5F0", Offset = "0x104DFF0", VA = "0x18104F5F0", Slot = "13")]
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protected override void Awake()
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{
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base.Awake();
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DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.delayedTrigger;
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int num = 0;
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if (!(delayedRangedWeaponTrigger != num))
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{
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Tool tool = this._tool;
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int num2 = 0;
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if (tool != num2)
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{
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Tool tool2 = this._tool;
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ActionEvent<Tool> inputDownEvent = tool2.InputDownEvent;
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Action<Tool> action = new Action(this.GDPCAAHGLJN);
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ActionEvent<Tool> actionEvent = inputDownEvent + action;
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tool2.InputDownEvent = actionEvent;
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}
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return;
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}
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DelayedRangedWeaponTrigger delayedRangedWeaponTrigger2 = this.delayedTrigger;
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DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg = new DelayedRangedWeaponTrigger.IOGLIBAPLLG(this.JOGOOIHIHAJ);
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delayedRangedWeaponTrigger2.JFPBBAHBCPN += ioglibapllg;
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throw new NullReferenceException();
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}
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// Token: 0x060004C9 RID: 1225 RVA: 0x00018914 File Offset: 0x00016B14
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[Token(Token = "0x60004C9")]
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[Address(RVA = "0x104F830", Offset = "0x104E230", VA = "0x18104F830", Slot = "14")]
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protected override void OnDestroy()
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{
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base.OnDestroy();
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DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.delayedTrigger;
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int num = 0;
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if (delayedRangedWeaponTrigger != num)
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{
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DelayedRangedWeaponTrigger delayedRangedWeaponTrigger2 = this.delayedTrigger;
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DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg = new DelayedRangedWeaponTrigger.IOGLIBAPLLG(this.JOGOOIHIHAJ);
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delayedRangedWeaponTrigger2.JFPBBAHBCPN -= ioglibapllg;
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}
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Tool tool = this._tool;
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int num2 = 0;
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if (tool != num2)
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{
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Tool tool2 = this._tool;
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ActionEvent<Tool> inputDownEvent = tool2.InputDownEvent;
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Action<Tool> action = new Action(this.GDPCAAHGLJN);
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ActionEvent<Tool> actionEvent = inputDownEvent - action;
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tool2.InputDownEvent = actionEvent;
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}
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}
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// Token: 0x060004CA RID: 1226 RVA: 0x000189A8 File Offset: 0x00016BA8
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[Token(Token = "0x60004CA")]
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[Address(RVA = "0x104F7F0", Offset = "0x104E1F0", VA = "0x18104F7F0")]
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private void JOGOOIHIHAJ(DelayedRangedWeaponTrigger OOONNFPBMKC)
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{
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if (base.hasAuthority)
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{
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bool isCompleted = ((IAsyncResult)this).IsCompleted;
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return;
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}
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}
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// Token: 0x060004CB RID: 1227 RVA: 0x000189C8 File Offset: 0x00016BC8
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[Token(Token = "0x60004CB")]
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[Address(RVA = "0x104F750", Offset = "0x104E150", VA = "0x18104F750")]
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private void GDPCAAHGLJN(Tool NBHJPDBHDHB)
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{
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if (!base.hasAuthority)
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{
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return;
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}
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if (!base.NOOCGFJOMEM)
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{
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bool isCompleted = ((IAsyncResult)this).IsCompleted;
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return;
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}
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if (!base.MJDHKAHMGMO && !base.LAJLNCJKALH)
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{
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bool isCompleted2 = ((IAsyncResult)this).IsCompleted;
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return;
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}
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this._weaponAudio.OnMisfire();
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}
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// Token: 0x060004CC RID: 1228 RVA: 0x00018A1C File Offset: 0x00016C1C
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[Token(Token = "0x60004CC")]
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[Address(RVA = "0x104F990", Offset = "0x104E390", VA = "0x18104F990")]
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public Shotgun()
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{
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}
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// Token: 0x0400041B RID: 1051
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x310")]
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[Token(Token = "0x400041B")]
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[SerializeField]
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[OCIDFHDICIP(JIBDPHMGEGO.SelfAndChildren, false, false)]
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private DelayedRangedWeaponTrigger delayedTrigger;
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}
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