scripts
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@@ -0,0 +1,57 @@
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000645 RID: 1605
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[Token(Token = "0x2000645")]
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[ExecuteInEditMode]
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[StructLayout(3)]
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public class ShowObjectNormals : MonoBehaviour
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{
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// Token: 0x06002EBC RID: 11964 RVA: 0x000C2418 File Offset: 0x000C0618
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[Token(Token = "0x6002EBC")]
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[Address(RVA = "0x104F9A0", Offset = "0x104E3A0", VA = "0x18104F9A0")]
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private void OnDrawGizmosSelected()
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{
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global::UnityEngine.Object.Destroy(this);
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Mesh sharedMesh = base.GetComponent<MeshFilter>().sharedMesh;
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int num = 0;
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int vertexCount = sharedMesh.vertexCount;
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if (num < vertexCount)
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{
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Vector3[] vertices = sharedMesh.vertices;
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Vector3[] normals = sharedMesh.normals;
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Transform transform = base.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform2 = base.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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Vector3 vector3;
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float z3 = vector3.z;
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Vector3 vector4;
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float z4 = vector4.z;
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num++;
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}
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}
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// Token: 0x06002EBD RID: 11965 RVA: 0x000C2494 File Offset: 0x000C0694
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[Token(Token = "0x6002EBD")]
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[Address(RVA = "0x104FC60", Offset = "0x104E660", VA = "0x18104FC60")]
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public ShowObjectNormals()
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{
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Color green = Color.green;
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base..ctor();
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}
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// Token: 0x040027C6 RID: 10182
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40027C6")]
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public float _normLength = 2f;
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// Token: 0x040027C7 RID: 10183
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x40027C7")]
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public Color _normColor;
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}
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