scripts
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+83
@@ -0,0 +1,83 @@
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Async;
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using UnityEngine;
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namespace RecRoom.Core.ResourceManagement
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{
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// Token: 0x02000005 RID: 5
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[Token(Token = "0x2000004")]
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[StructLayout(3)]
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public class ResourcesManager : SingletonMonoBehaviour<ResourcesManager>
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{
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// Token: 0x0600000E RID: 14 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000B")]
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[Address(RVA = "0xF7F410", Offset = "0xF7DE10", VA = "0x180F7F410")]
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private void Start()
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{
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}
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// Token: 0x0600000F RID: 15 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600000C")]
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[Address(RVA = "0x2415E80", Offset = "0x2414880", VA = "0x182415E80")]
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public IPromise<T> LoadResourceAsync<T>(string assetName) where T : MonoBehaviour
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{
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return null;
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}
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// Token: 0x06000010 RID: 16 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600000D")]
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[Address(RVA = "0xF7F2D0", Offset = "0xF7DCD0", VA = "0x180F7F2D0")]
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public IPromise<GameObject> LoadResourceAsync(string assetName)
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{
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return null;
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}
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// Token: 0x06000011 RID: 17 RVA: 0x00002052 File Offset: 0x00000252
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[Token(Token = "0x600000E")]
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[Address(RVA = "0xF7F3B0", Offset = "0xF7DDB0", VA = "0x180F7F3B0")]
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private IEnumerator<ISchedule> ProcessQueue(Queue<ResourcesManager.QueuedLoad> queue)
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{
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return null;
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}
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// Token: 0x06000012 RID: 18 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x600000F")]
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[Address(RVA = "0xF7F540", Offset = "0xF7DF40", VA = "0x180F7F540")]
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public ResourcesManager()
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{
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}
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// Token: 0x04000005 RID: 5
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[Token(Token = "0x4000003")]
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private const int PARALLEL_WORKER_THREAD_COUNT = 2;
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// Token: 0x04000006 RID: 6
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[Token(Token = "0x4000004")]
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private static Queue<ResourcesManager.QueuedLoad> loadQueue;
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// Token: 0x02000006 RID: 6
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[Token(Token = "0x2000006")]
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private class QueuedLoad
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{
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// Token: 0x06000014 RID: 20 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000014")]
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[Address(RVA = "0xF7F260", Offset = "0xF7DC60", VA = "0x180F7F260")]
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public QueuedLoad(string assetName)
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{
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}
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// Token: 0x04000007 RID: 7
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x4000007")]
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public string assetName;
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// Token: 0x04000008 RID: 8
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000008")]
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public Promise<GameObject> Promise;
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}
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}
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}
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