scripts
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using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02000029 RID: 41
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[Token(Token = "0x2000029")]
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[StructLayout(3)]
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public static class MaterialExt
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{
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// Token: 0x060000B6 RID: 182 RVA: 0x0000206A File Offset: 0x0000026A
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[Token(Token = "0x60000B6")]
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[Address(RVA = "0x6DB020", Offset = "0x6D9A20", VA = "0x1806DB020")]
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public static void SetKeywordEnabled(this Material mat, string keyword, bool enabled)
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{
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}
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}
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}
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