using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace AGUI.StackedUI { // Token: 0x02001A42 RID: 6722 [Token(Token = "0x2001A42")] [StructLayout(3)] public abstract class ResizableElementBase : MonoBehaviour { // Token: 0x0600B50C RID: 46348 [Token(Token = "0x600B50C")] [Address(Slot = "4")] public abstract void Resize(OGLEAGGNIPE OJJOHDIFMEG); // Token: 0x0600B50D RID: 46349 RVA: 0x002A8054 File Offset: 0x002A6254 [Token(Token = "0x600B50D")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] protected ResizableElementBase() { } } }