using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020006C4 RID: 1732 [Token(Token = "0x20006C4")] [StructLayout(3)] public class AudioSettingsLogger : MonoBehaviour { // Token: 0x0600323F RID: 12863 RVA: 0x000D127C File Offset: 0x000CF47C [Token(Token = "0x600323F")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public AudioSettingsLogger() { } }