using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000760 RID: 1888 [Token(Token = "0x2000760")] [StructLayout(3)] public class CameraCutSequences : MonoBehaviour { // Token: 0x06003691 RID: 13969 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6003691")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06003692 RID: 13970 RVA: 0x000E4D48 File Offset: 0x000E2F48 [Token(Token = "0x6003692")] [Address(RVA = "0x1376990", Offset = "0x1375390", VA = "0x181376990")] private void Update() { GameObject gameObject = Camera.main.gameObject; this.camGobject = gameObject; Transform transform = base.gameObject.transform; Transform transform2 = Camera.main.gameObject.transform; Vector3 vector; float z = vector.z; Transform transform3 = base.gameObject.transform; Transform transform4 = Camera.main.gameObject.transform; } // Token: 0x06003693 RID: 13971 RVA: 0x000E4DB8 File Offset: 0x000E2FB8 [Token(Token = "0x6003693")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public CameraCutSequences() { } // Token: 0x04002EBF RID: 11967 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4002EBF")] public GameObject camGobject; }