using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x0200029D RID: 669 [Token(Token = "0x200029D")] [StructLayout(3)] public class CameraRigPositionFollowing : MonoBehaviour { // Token: 0x06001391 RID: 5009 RVA: 0x000524D0 File Offset: 0x000506D0 [Token(Token = "0x6001391")] [Address(RVA = "0x1376FE0", Offset = "0x13759E0", VA = "0x181376FE0")] private void LateUpdate() { CameraRig instance = SingletonMonoBehaviour.Instance; int num = 0; if (instance != num) { Transform transform = base.transform; Transform transform2 = SingletonMonoBehaviour.Instance.vrModeHmdCamera.transform; Transform transform3 = SingletonMonoBehaviour.Instance.vrModeHmdCamera.transform; Vector3 up = Vector3.up; float num2; if (num2 < 1f) { Vector3 up2 = Vector3.up; } Vector3 forward = Vector3.forward; Transform transform4 = base.transform; int num3 = 0; Vector3 up3 = Vector3.up; transform4.rotation = num3; } } // Token: 0x06001392 RID: 5010 RVA: 0x0005255C File Offset: 0x0005075C [Token(Token = "0x6001392")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public CameraRigPositionFollowing() { } }