using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace ClusterLOD { // Token: 0x02000C88 RID: 3208 [Token(Token = "0x2000C88")] [StructLayout(3)] public class ClusterMeshAssetEditorDebug : MonoBehaviour { // Token: 0x06004D49 RID: 19785 RVA: 0x0011F88C File Offset: 0x0011DA8C [Token(Token = "0x6004D49")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public ClusterMeshAssetEditorDebug() { } } }