using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Unity.Burst; using Unity.Collections; using Unity.Jobs; using Unity.Mathematics; using UnityEngine; namespace ClusterLOD { // Token: 0x02000C94 RID: 3220 [Token(Token = "0x2000C94")] [BurstCompile] [StructLayout(0)] public struct ClusterMeshUpdateJob : IJob { // Token: 0x06004D8A RID: 19850 RVA: 0x00120EC0 File Offset: 0x0011F0C0 [Token(Token = "0x6004D8A")] [Address(RVA = "0x23E8F0", Offset = "0x23DCF0", VA = "0x18023E8F0")] public ClusterMeshUpdateJob(ClusterMeshUpdateJobData jobData, Vector3 eyePos, bool dynamicCluster, float faceFactor, float meshScale, float distFactor) { float z = eyePos.z; } // Token: 0x06004D8B RID: 19851 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6004D8B")] [Address(RVA = "0x23E8E0", Offset = "0x23DCE0", VA = "0x18023E8E0", Slot = "4")] public void Execute() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003991 RID: 14737 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4003991")] [ReadOnly] private NativeList verts; // Token: 0x04003992 RID: 14738 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4003992")] [ReadOnly] public NativeList origIndices; // Token: 0x04003993 RID: 14739 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4003993")] [ReadOnly] private NativeList clusterInfo; // Token: 0x04003994 RID: 14740 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4003994")] [ReadOnly] private NativeArray componentLod; // Token: 0x04003995 RID: 14741 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4003995")] [ReadOnly] private float3 eyePos; // Token: 0x04003996 RID: 14742 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x4003996")] [ReadOnly] private NativeArray triNormals; // Token: 0x04003997 RID: 14743 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x4003997")] [ReadOnly] private NativeArray triSizes; // Token: 0x04003998 RID: 14744 [global::Cpp2IlInjected.FieldOffset(Offset = "0x70")] [Token(Token = "0x4003998")] [ReadOnly] private bool dynamicCluster; // Token: 0x04003999 RID: 14745 [global::Cpp2IlInjected.FieldOffset(Offset = "0x74")] [Token(Token = "0x4003999")] [ReadOnly] private float faceFactor; // Token: 0x0400399A RID: 14746 [global::Cpp2IlInjected.FieldOffset(Offset = "0x78")] [Token(Token = "0x400399A")] [ReadOnly] private float meshScale; // Token: 0x0400399B RID: 14747 [global::Cpp2IlInjected.FieldOffset(Offset = "0x7C")] [Token(Token = "0x400399B")] [ReadOnly] private float distFactor; // Token: 0x0400399C RID: 14748 [global::Cpp2IlInjected.FieldOffset(Offset = "0x80")] [Token(Token = "0x400399C")] private NativeList indices; } }