using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace ClusterLOD { // Token: 0x02000C95 RID: 3221 [Token(Token = "0x2000C95")] [StructLayout(3)] public interface IClusterLODComponent { // Token: 0x17000D73 RID: 3443 // (get) Token: 0x06004D8C RID: 19852 [Token(Token = "0x17000D73")] Bounds ClusterLODBounds { [Token(Token = "0x6004D8C")] [Address(Slot = "0")] get; } // Token: 0x06004D8D RID: 19853 [Token(Token = "0x6004D8D")] [Address(Slot = "1")] IClusterMeshAssetGenerator ClusterLODMeshGenerator(int lod); } }