using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using Unity.Burst; using Unity.Collections; using Unity.Jobs; namespace ClusterLOD { // Token: 0x02000C83 RID: 3203 [Token(Token = "0x2000C83")] [BurstCompile] [StructLayout(0, Size = 32)] public struct InitSubdivideMeshData : IJob { // Token: 0x06004D1A RID: 19738 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6004D1A")] [Address(RVA = "0x2AA670", Offset = "0x2A9A70", VA = "0x1802AA670")] public InitSubdivideMeshData(SubdivideMeshData subdivideData, NativeClusterMesh mesh) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06004D1B RID: 19739 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6004D1B")] [Address(RVA = "0x2AA660", Offset = "0x2A9A60", VA = "0x1802AA660", Slot = "4")] public void Execute() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04003914 RID: 14612 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4003914")] [ReadOnly] public NativeList srcIndices; // Token: 0x04003915 RID: 14613 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x4003915")] public NativeList destIndices; } }