using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000031 RID: 49 [Token(Token = "0x2000031")] [SelectionBase] [StructLayout(3)] public class CommonSceneSystems : MonoBehaviour { // Token: 0x06000179 RID: 377 RVA: 0x000083E4 File Offset: 0x000065E4 [Token(Token = "0x6000179")] [Address(RVA = "0x1B05D10", Offset = "0x1B04710", VA = "0x181B05D10")] private void Awake() { global::UnityEngine.Object.Destroy(this); } // Token: 0x0600017A RID: 378 RVA: 0x000083F8 File Offset: 0x000065F8 [Token(Token = "0x600017A")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public CommonSceneSystems() { } }