using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x0200064E RID: 1614 [Token(Token = "0x200064E")] [StructLayout(3, Size = 4)] public enum DAJFOCGPHGP { // Token: 0x04002808 RID: 10248 [Token(Token = "0x4002808")] Default, // Token: 0x04002809 RID: 10249 [Token(Token = "0x4002809")] TransparentFX, // Token: 0x0400280A RID: 10250 [Token(Token = "0x400280A")] IgnoreRaycast, // Token: 0x0400280B RID: 10251 [Token(Token = "0x400280B")] Water = 4, // Token: 0x0400280C RID: 10252 [Token(Token = "0x400280C")] UI, // Token: 0x0400280D RID: 10253 [Token(Token = "0x400280D")] HiddenInFirstPerson = 8, // Token: 0x0400280E RID: 10254 [Token(Token = "0x400280E")] LocalPlayerPhysics, // Token: 0x0400280F RID: 10255 [Token(Token = "0x400280F")] DynamicPhysics, // Token: 0x04002810 RID: 10256 [Token(Token = "0x4002810")] StaticPhysics, // Token: 0x04002811 RID: 10257 [Token(Token = "0x4002811")] RemotePlayerPhysics, // Token: 0x04002812 RID: 10258 [Token(Token = "0x4002812")] DynamicPhysicsIgnoreStaticPhysics, // Token: 0x04002813 RID: 10259 [Token(Token = "0x4002813")] MovementBlocker, // Token: 0x04002814 RID: 10260 [Token(Token = "0x4002814")] OutfitTrigger, // Token: 0x04002815 RID: 10261 [Token(Token = "0x4002815")] CameraMesh, // Token: 0x04002816 RID: 10262 [Token(Token = "0x4002816")] DynamicPhysicsIgnoreDynamicPhysics, // Token: 0x04002817 RID: 10263 [Token(Token = "0x4002817")] DynamicPhysicsIgnorePlayerPhysics, // Token: 0x04002818 RID: 10264 [Token(Token = "0x4002818")] KillZone, // Token: 0x04002819 RID: 10265 [Token(Token = "0x4002819")] PlayerTrigger, // Token: 0x0400281A RID: 10266 [Token(Token = "0x400281A")] PersonalSpace, // Token: 0x0400281B RID: 10267 [Token(Token = "0x400281B")] OverlayNotifications, // Token: 0x0400281C RID: 10268 [Token(Token = "0x400281C")] DynamicPhysicsIgnoreDynamicAndPlayerPhysics, // Token: 0x0400281D RID: 10269 [Token(Token = "0x400281D")] DynamicPhysicsIgnoreEnemyAndPlayerPhysics, // Token: 0x0400281E RID: 10270 [Token(Token = "0x400281E")] TriggerCollider, // Token: 0x0400281F RID: 10271 [Token(Token = "0x400281F")] EnemyPhysics, // Token: 0x04002820 RID: 10272 [Token(Token = "0x4002820")] DynamicPhysicsIgnoreDynamicAndPlayerAndEnemyPhysics, // Token: 0x04002821 RID: 10273 [Token(Token = "0x4002821")] EnemyPhysicsIgnoreDynamicAndEnemyPhysics, // Token: 0x04002822 RID: 10274 [Token(Token = "0x4002822")] FirstPersonShadowCaster, // Token: 0x04002823 RID: 10275 [Token(Token = "0x4002823")] Decoration, // Token: 0x04002824 RID: 10276 [Token(Token = "0x4002824")] CachedView }