using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020029B0 RID: 10672 [Token(Token = "0x20029B0")] [StructLayout(0)] public struct DDOCLDALHON { // Token: 0x0400C788 RID: 51080 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400C788")] public CGLKOJIMDIH IMAINKMDKLC; // Token: 0x0400C789 RID: 51081 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400C789")] public Color GJNMCFJDIAO; // Token: 0x0400C78A RID: 51082 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400C78A")] public EquipmentSkin IBAOBJNNEBM; // Token: 0x0400C78B RID: 51083 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400C78B")] public Vector3? AFDPEICPCAF; }