using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02002A6A RID: 10858 [Token(Token = "0x2002A6A")] [StructLayout(0)] public struct DELJCHMMDCI { // Token: 0x0400CCD6 RID: 52438 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400CCD6")] public bool JKCKBMLJFLF; // Token: 0x0400CCD7 RID: 52439 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1")] [Token(Token = "0x400CCD7")] public bool HNBAMAMNGGH; // Token: 0x0400CCD8 RID: 52440 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400CCD8")] public Vector3 MDCHAJPDJAN; // Token: 0x0400CCD9 RID: 52441 [global::Cpp2IlInjected.FieldOffset(Offset = "0x10")] [Token(Token = "0x400CCD9")] public Vector3 DFEGFPBLBKD; // Token: 0x0400CCDA RID: 52442 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400CCDA")] public Collider CBFEBAEPEBO; }