using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000F31 RID: 3889 [Token(Token = "0x2000F31")] [StructLayout(3, Size = 4)] public enum DGOHCPBKOHD { // Token: 0x0400441A RID: 17434 [Token(Token = "0x400441A")] None, // Token: 0x0400441B RID: 17435 [Token(Token = "0x400441B")] LaserTag, // Token: 0x0400441C RID: 17436 [Token(Token = "0x400441C")] RecCenter, // Token: 0x0400441D RID: 17437 [Token(Token = "0x400441D")] Watch, // Token: 0x0400441E RID: 17438 [Token(Token = "0x400441E")] Quest_LostSkulls = 100, // Token: 0x0400441F RID: 17439 [Token(Token = "0x400441F")] Quest_Dracula, // Token: 0x04004420 RID: 17440 [Token(Token = "0x4004420")] Quest_GoldenTrophy, // Token: 0x04004421 RID: 17441 [Token(Token = "0x4004421")] Quest_CrimsonCauldron, // Token: 0x04004422 RID: 17442 [Token(Token = "0x4004422")] RecRoyale = 200, // Token: 0x04004423 RID: 17443 [Token(Token = "0x4004423")] Cafe = 300, // Token: 0x04004424 RID: 17444 [Token(Token = "0x4004424")] Paintball = 400, // Token: 0x04004425 RID: 17445 [Token(Token = "0x4004425")] Paintball_River, // Token: 0x04004426 RID: 17446 [Token(Token = "0x4004426")] Paintball_Homestead, // Token: 0x04004427 RID: 17447 [Token(Token = "0x4004427")] Paintball_Quarry, // Token: 0x04004428 RID: 17448 [Token(Token = "0x4004428")] Paintball_ClearCut, // Token: 0x04004429 RID: 17449 [Token(Token = "0x4004429")] Paintball_Spillway, // Token: 0x0400442A RID: 17450 [Token(Token = "0x400442A")] Paintball_SunsetDriveIn, // Token: 0x0400442B RID: 17451 [Token(Token = "0x400442B")] Bowling = 500, // Token: 0x0400442C RID: 17452 [Token(Token = "0x400442C")] StuntRunner = 600, // Token: 0x0400442D RID: 17453 [Token(Token = "0x400442D")] DormMirror = 700, // Token: 0x0400442E RID: 17454 [Token(Token = "0x400442E")] InventionStore = 800, // Token: 0x0400442F RID: 17455 [Token(Token = "0x400442F")] RoomKeys = 900, // Token: 0x04004430 RID: 17456 [Token(Token = "0x4004430")] Player_Profile = 1000, // Token: 0x04004431 RID: 17457 [Token(Token = "0x4004431")] Room_Save = 1100 }