using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000128 RID: 296 [Token(Token = "0x2000128")] [ExecuteInEditMode] [StructLayout(3)] public class DebugEnableDepthTextureSceneCamera : MonoBehaviour { // Token: 0x060007BB RID: 1979 RVA: 0x00026130 File Offset: 0x00024330 [Token(Token = "0x60007BB")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public DebugEnableDepthTextureSceneCamera() { } }