using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BB RID: 187 [Token(Token = "0x20000BB")] [StructLayout(3)] public class DebugParticleColorChanger : MonoBehaviour { // Token: 0x06000504 RID: 1284 RVA: 0x00019E68 File Offset: 0x00018068 [Token(Token = "0x6000504")] [Address(RVA = "0x169EA60", Offset = "0x169D460", VA = "0x18169EA60")] public DebugParticleColorChanger() { ParticleSystem.Particle[] array = new ParticleSystem.Particle[128]; this.HOGPNBOOHNI = array; Color[] array2 = new Color[3]; Color red = Color.red; Color green = Color.green; Color blue = Color.blue; this.colors = array2; base..ctor(); } // Token: 0x04000452 RID: 1106 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000452")] private int EFBDCIJMFGD; // Token: 0x04000453 RID: 1107 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000453")] private ParticleSystem[] NFDNIJAKMBP; // Token: 0x04000454 RID: 1108 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000454")] private ParticleSystem.Particle[] HOGPNBOOHNI; // Token: 0x04000455 RID: 1109 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x4000455")] [SerializeField] private Color[] colors; }