using System; using System.Runtime.InteropServices; using AGUI.StackedUI; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; // Token: 0x020006B6 RID: 1718 [Token(Token = "0x20006B6")] [StructLayout(3)] public class DebugScreen : WatchUIFlow { // Token: 0x060031AE RID: 12718 RVA: 0x000CEC94 File Offset: 0x000CCE94 [Token(Token = "0x60031AE")] [Address(RVA = "0x169EB50", Offset = "0x169D550", VA = "0x18169EB50", Slot = "10")] public override void OnFlowEntered(StackedUIFlowBase BFHJBBGCMAN) { base.OnFlowEntered(BFHJBBGCMAN); } // Token: 0x060031AF RID: 12719 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x60031AF")] [Address(RVA = "0x3C9F60", Offset = "0x3C8960", VA = "0x1803C9F60")] public void Button_RefreshAudio() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060031B0 RID: 12720 RVA: 0x000CECA8 File Offset: 0x000CCEA8 [Token(Token = "0x60031B0")] [Address(RVA = "0xFAE890", Offset = "0xFAD290", VA = "0x180FAE890")] public DebugScreen() { } // Token: 0x04002A87 RID: 10887 [global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002A87")] [SerializeField] private Text buildDebugInfoText; }