using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; namespace Delaunay { // Token: 0x02001010 RID: 4112 [Token(Token = "0x2001010")] [Serializable] [StructLayout(3)] public class Vertex { // Token: 0x060063A9 RID: 25513 RVA: 0x0015E03C File Offset: 0x0015C23C [Token(Token = "0x60063A9")] [Address(RVA = "0x1B1AA80", Offset = "0x1B19480", VA = "0x181B1AA80")] public Vertex() { } // Token: 0x0400473A RID: 18234 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400473A")] public T Data; // Token: 0x0400473B RID: 18235 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400473B")] public Vector3 Position; } }