using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000601 RID: 1537 [Token(Token = "0x2000601")] [StructLayout(3)] public class DisableAnimatorOnEnterState : StateMachineBehaviour { // Token: 0x06002D3F RID: 11583 RVA: 0x000BC9AC File Offset: 0x000BABAC [Token(Token = "0x6002D3F")] [Address(RVA = "0x16A0C40", Offset = "0x169F640", VA = "0x1816A0C40", Slot = "4")] public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC) { int loop = GHOBOHAFANH.m_Loop; float length = GHOBOHAFANH.m_Length; base..ctor(); int num = 0; LDOJFIEANFB.enabled = num != 0; } // Token: 0x06002D40 RID: 11584 RVA: 0x000BC9DC File Offset: 0x000BABDC [Token(Token = "0x6002D40")] [Address(RVA = "0x12C1100", Offset = "0x12BFB00", VA = "0x1812C1100")] public DisableAnimatorOnEnterState() { } }