using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003AE RID: 942 [Token(Token = "0x20003AE")] [StructLayout(3)] public class DisableDuringPlayback : MonoBehaviour { // Token: 0x06001DAC RID: 7596 RVA: 0x0007CDEC File Offset: 0x0007AFEC [Token(Token = "0x6001DAC")] [Address(RVA = "0xFDA7B0", Offset = "0xFD91B0", VA = "0x180FDA7B0")] private void Awake() { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); } // Token: 0x06001DAD RID: 7597 RVA: 0x0007CE10 File Offset: 0x0007B010 [Token(Token = "0x6001DAD")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public DisableDuringPlayback() { } }