using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200004B RID: 75 [Token(Token = "0x200004B")] [StructLayout(3)] public class DiscGolfTimedDoor : DiscGolfTriggerable { // Token: 0x06000228 RID: 552 RVA: 0x0000B410 File Offset: 0x00009610 [Token(Token = "0x6000228")] [Address(RVA = "0x11557F0", Offset = "0x11541F0", VA = "0x1811557F0", Slot = "18")] protected override void CLJNHJHHAAI() { int num; do { num = 0; List list = this.doorObjects; List.Enumerator enumerator; if (enumerator != 0) { bool flag = this.PBBAIHFAKAL.Get() == 0; } if (num != -1) { } } while (num != 0); } // Token: 0x06000229 RID: 553 RVA: 0x0000B450 File Offset: 0x00009650 [Token(Token = "0x6000229")] [Address(RVA = "0x1155960", Offset = "0x1154360", VA = "0x181155960")] public DiscGolfTimedDoor() { List list = new List(); this.doorObjects = list; this.activeOnStart = true; this.autoResetTime = 5f; base..ctor(); } // Token: 0x04000201 RID: 513 [global::Cpp2IlInjected.FieldOffset(Offset = "0x60")] [Token(Token = "0x4000201")] [SerializeField] [Header("Timed Door")] private List doorObjects; }