using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003C6 RID: 966 [Token(Token = "0x20003C6")] [StructLayout(3)] public class DistanceFadeController : MonoBehaviour { // Token: 0x06001E43 RID: 7747 RVA: 0x0007FB18 File Offset: 0x0007DD18 [Token(Token = "0x6001E43")] [Address(RVA = "0x11579C0", Offset = "0x11563C0", VA = "0x1811579C0")] private void Start() { DistanceFadeManager instance = SingletonMonoBehaviour.Instance; Collider collider = this.collider; Renderer[] array = this.renderers; instance.Register(this, array, collider); } // Token: 0x06001E44 RID: 7748 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6001E44")] [Address(RVA = "0x11577C0", Offset = "0x11561C0", VA = "0x1811577C0")] private void OnDestroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001E45 RID: 7749 RVA: 0x0007FB48 File Offset: 0x0007DD48 [Token(Token = "0x6001E45")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public DistanceFadeController() { } // Token: 0x0400178B RID: 6027 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x400178B")] [SerializeField] private Renderer[] renderers; // Token: 0x0400178C RID: 6028 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x400178C")] [SerializeField] private Collider collider; }