using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200012A RID: 298 [Token(Token = "0x200012A")] [StructLayout(3)] public class EncounterSpotlightModel : MonoBehaviour { // Token: 0x17000127 RID: 295 // (get) Token: 0x060007BD RID: 1981 RVA: 0x00026158 File Offset: 0x00024358 // (set) Token: 0x060007BE RID: 1982 RVA: 0x00026178 File Offset: 0x00024378 [Token(Token = "0x17000127")] public bool IKAGKELDMJH { [Token(Token = "0x60007BD")] [Address(RVA = "0x1525830", Offset = "0x1524230", VA = "0x181525830")] get { return this.lightShafts.activeSelf; } [Token(Token = "0x60007BE")] [Address(RVA = "0x1525850", Offset = "0x1524250", VA = "0x181525850")] set { this.lightShafts.SetActive(value); } } // Token: 0x060007BF RID: 1983 RVA: 0x00026198 File Offset: 0x00024398 [Token(Token = "0x60007BF")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public EncounterSpotlightModel() { } // Token: 0x040006F5 RID: 1781 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40006F5")] [SerializeField] private GameObject lightShafts; }