using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000137 RID: 311 [Token(Token = "0x2000137")] [Serializable] [StructLayout(0, Size = 8)] public struct EnemyCombatUISettings { // Token: 0x0400073A RID: 1850 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x400073A")] public bool OpponentUISupported; // Token: 0x0400073B RID: 1851 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1")] [Token(Token = "0x400073B")] public bool TeammateUISupported; }