using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using RecRoom.Core; using UnityEngine; // Token: 0x020000CB RID: 203 [Token(Token = "0x20000CB")] [StructLayout(3)] public class FadeOverDistance : MonoBehaviour { // Token: 0x06000561 RID: 1377 RVA: 0x0001B510 File Offset: 0x00019710 [Token(Token = "0x6000561")] [Address(RVA = "0x16535D0", Offset = "0x1651FD0", VA = "0x1816535D0")] private void Awake() { Renderer component = base.GetComponent(); this.CHEJPOIMMCK = component; int num = 0; if (component == num) { int num2 = 0; base.enabled = num2 != 0; } int num3 = Shader.PropertyToID("_TintColor"); this.MAKGMLNANDH = num3; } // Token: 0x06000562 RID: 1378 RVA: 0x0001B554 File Offset: 0x00019754 [Token(Token = "0x6000562")] [Address(RVA = "0x1653670", Offset = "0x1652070", VA = "0x181653670")] private void Update() { CameraRig instance = SingletonMonoBehaviour.Instance; int num = 0; if (instance != num) { Renderer chejpoimmck = this.CHEJPOIMMCK; int num2 = 0; if (chejpoimmck != num2) { Transform transform = base.transform; Transform transform2 = SingletonMonoBehaviour.Instance.CHLMFLCFGFL.transform; int num3 = 0; float num4 = this.minDistance; float num5 = this.maxDistance; float num6 = Mathf.InverseLerp(num4, num5, (float)num3); Renderer chejpoimmck2 = this.CHEJPOIMMCK; num4 = num6; Material material = chejpoimmck2.GetMaterial(); float num7 = this.maxDistanceAlpha; float num8 = Mathf.SmoothStep(this.minDistanceAlpha, num7, num4); Renderer chejpoimmck3 = this.CHEJPOIMMCK; Material material2 = chejpoimmck3.GetMaterial(); } } } // Token: 0x06000563 RID: 1379 RVA: 0x0001B610 File Offset: 0x00019810 [Token(Token = "0x6000563")] [Address(RVA = "0x1653980", Offset = "0x1652380", VA = "0x181653980")] public FadeOverDistance() { } // Token: 0x040004A4 RID: 1188 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40004A4")] [SerializeField] private float maxDistance = 16f; // Token: 0x040004A5 RID: 1189 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")] [Token(Token = "0x40004A5")] [SerializeField] private float minDistance = 1f; // Token: 0x040004A6 RID: 1190 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x40004A6")] [SerializeField] private float maxDistanceAlpha = 0.15f; // Token: 0x040004A7 RID: 1191 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x40004A7")] [SerializeField] private float minDistanceAlpha = 1f; // Token: 0x040004A8 RID: 1192 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x40004A8")] private Renderer CHEJPOIMMCK; // Token: 0x040004A9 RID: 1193 [global::Cpp2IlInjected.FieldOffset(Offset = "0x30")] [Token(Token = "0x40004A9")] private int MAKGMLNANDH; }