using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000352 RID: 850 [Token(Token = "0x2000352")] [StructLayout(3)] public class FakePlayerCollider : MonoBehaviour { // Token: 0x17000444 RID: 1092 // (get) Token: 0x060019CD RID: 6605 RVA: 0x0006A8C0 File Offset: 0x00068AC0 [Token(Token = "0x17000444")] public Player.GAHEJKDCLLE HECJOOCGPLM { [Token(Token = "0x60019CD")] [Address(RVA = "0x3EE8D0", Offset = "0x3ED2D0", VA = "0x1803EE8D0")] get { return this.bodyPart; } } // Token: 0x060019CE RID: 6606 RVA: 0x0006A8D4 File Offset: 0x00068AD4 [Token(Token = "0x60019CE")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public FakePlayerCollider() { } // Token: 0x040013E6 RID: 5094 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x40013E6")] [SerializeField] protected Player.GAHEJKDCLLE bodyPart; }