using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x020002A0 RID: 672 [Token(Token = "0x20002A0")] [RequireComponent(typeof(Interpolator))] [StructLayout(3)] public class FollowTarget : MonoBehaviour { // Token: 0x0600139A RID: 5018 RVA: 0x0005277C File Offset: 0x0005097C [Token(Token = "0x600139A")] [Address(RVA = "0x16587E0", Offset = "0x16571E0", VA = "0x1816587E0")] private void Awake() { Interpolator component = base.GetComponent(); this.BFJHBODPIOL = component; } // Token: 0x0600139B RID: 5019 RVA: 0x00052798 File Offset: 0x00050998 [Token(Token = "0x600139B")] [Address(RVA = "0x1658E20", Offset = "0x1657820", VA = "0x181658E20")] private void OnEnable() { this.FLBHPAOLFJH(true); this.BFJHBODPIOL.SnapToTarget(); } // Token: 0x0600139C RID: 5020 RVA: 0x000527C0 File Offset: 0x000509C0 [Token(Token = "0x600139C")] [Address(RVA = "0x1658E50", Offset = "0x1657850", VA = "0x181658E50")] private void Update() { int num = 0; this.FLBHPAOLFJH(num != 0); } // Token: 0x0600139D RID: 5021 RVA: 0x000527D8 File Offset: 0x000509D8 [Token(Token = "0x600139D")] [Address(RVA = "0x1658820", Offset = "0x1657220", VA = "0x181658820")] private void FLBHPAOLFJH(bool CDFHDACBFKN = false) { Transform target = this.Target; int num = 0; if (target != num) { Interpolator bfjhbodpiol = this.BFJHBODPIOL; int num2 = 0; if (bfjhbodpiol != num2) { Transform target2 = this.Target; if (this.StayAtTargetHeight) { Vector3 up = Vector3.up; } Transform transform = base.transform; Transform target3 = this.Target; Transform transform2 = base.transform; Transform target4 = this.Target; float num3; if (this.DistanceBoundaries > num3) { } Transform target5 = this.Target; Interpolator bfjhbodpiol2 = this.BFJHBODPIOL; Transform transform3 = base.transform; if (this.FaceTarget) { Transform target6 = this.Target; Interpolator bfjhbodpiol3 = this.BFJHBODPIOL; Vector3 targetPosition = bfjhbodpiol2.EHAINJEAMKF; if (this.FaceTargetXZOnly) { } Interpolator bfjhbodpiol4 = this.BFJHBODPIOL; } if (num3 > this.SnapDistance) { this.BFJHBODPIOL.SnapToTarget(); } } } } // Token: 0x0600139E RID: 5022 RVA: 0x000528C0 File Offset: 0x00050AC0 [Token(Token = "0x600139E")] [Address(RVA = "0x1658E20", Offset = "0x1657820", VA = "0x181658E20")] public void ForceUpdate() { this.FLBHPAOLFJH(true); this.BFJHBODPIOL.SnapToTarget(); } // Token: 0x0600139F RID: 5023 RVA: 0x000528E8 File Offset: 0x00050AE8 [Token(Token = "0x600139F")] [Address(RVA = "0x1658E60", Offset = "0x1657860", VA = "0x181658E60")] public FollowTarget() { ulong num; this.DistanceBoundaries = num; this.DistanceBoundaries.y = (float)0; float z = Vector3.zero.z; this.PositionOffset.z = z; float z2 = Vector3.zero.z; this.RotationOffset.z = z2; this.OuterFollowAngle = 35f; base..ctor(); } // Token: 0x04000F9F RID: 3999 [global::Cpp2IlInjected.FieldOffset(Offset = "0x18")] [Token(Token = "0x4000F9F")] public Transform Target; // Token: 0x04000FA0 RID: 4000 [global::Cpp2IlInjected.FieldOffset(Offset = "0x20")] [Token(Token = "0x4000FA0")] public float DistanceFromTarget = 1f; // Token: 0x04000FA1 RID: 4001 [global::Cpp2IlInjected.FieldOffset(Offset = "0x24")] [Token(Token = "0x4000FA1")] [Tooltip("If the target is farther than this than force update position.")] public float SnapDistance = 5f; // Token: 0x04000FA2 RID: 4002 [global::Cpp2IlInjected.FieldOffset(Offset = "0x28")] [Token(Token = "0x4000FA2")] public bool FaceTarget = true; // Token: 0x04000FA3 RID: 4003 [global::Cpp2IlInjected.FieldOffset(Offset = "0x29")] [Token(Token = "0x4000FA3")] public bool FaceTargetXZOnly; // Token: 0x04000FA4 RID: 4004 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")] [Token(Token = "0x4000FA4")] public Vector2 DistanceBoundaries; // Token: 0x04000FA5 RID: 4005 [global::Cpp2IlInjected.FieldOffset(Offset = "0x34")] [Token(Token = "0x4000FA5")] public Vector3 PositionOffset; // Token: 0x04000FA6 RID: 4006 [global::Cpp2IlInjected.FieldOffset(Offset = "0x40")] [Token(Token = "0x4000FA6")] public Vector3 RotationOffset; // Token: 0x04000FA7 RID: 4007 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4C")] [Token(Token = "0x4000FA7")] public bool StayAtTargetHeight; // Token: 0x04000FA8 RID: 4008 [global::Cpp2IlInjected.FieldOffset(Offset = "0x50")] [Token(Token = "0x4000FA8")] public float OuterFollowAngle; // Token: 0x04000FA9 RID: 4009 [global::Cpp2IlInjected.FieldOffset(Offset = "0x58")] [Token(Token = "0x4000FA9")] private Interpolator BFJHBODPIOL; }