using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000135 RID: 309 [Token(Token = "0x2000135")] [Serializable] [StructLayout(0, Size = 20)] public struct FriendlyFireSettings { // Token: 0x04000730 RID: 1840 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000730")] public bool PlayerOnPlayerFriendlyFireSupported; // Token: 0x04000731 RID: 1841 [global::Cpp2IlInjected.FieldOffset(Offset = "0x1")] [Token(Token = "0x4000731")] public bool PlayerOnEnemyFriendlyFireSupported; // Token: 0x04000732 RID: 1842 [global::Cpp2IlInjected.FieldOffset(Offset = "0x2")] [Token(Token = "0x4000732")] public bool EnemyOnPlayerFriendlyFireSupported; // Token: 0x04000733 RID: 1843 [global::Cpp2IlInjected.FieldOffset(Offset = "0x3")] [Token(Token = "0x4000733")] public bool EnemyOnEnemyFriendlyFireSupported; // Token: 0x04000734 RID: 1844 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x4000734")] public bool GrenadesCanDamageTeammates; }