using System; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x020020C0 RID: 8384 [Token(Token = "0x20020C0")] [StructLayout(3, Size = 4)] public enum GFIIGJJANNG { // Token: 0x040097F5 RID: 38901 [Token(Token = "0x40097F5")] Default = -2147483648, // Token: 0x040097F6 RID: 38902 [Token(Token = "0x40097F6")] SceneManager = 0, // Token: 0x040097F7 RID: 38903 [Token(Token = "0x40097F7")] GameManager = 100, // Token: 0x040097F8 RID: 38904 [Token(Token = "0x40097F8")] GameMode = 1000 }