using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200015A RID: 346 [Token(Token = "0x200015A")] [StructLayout(3)] public class GameObjectsRoot : MonoBehaviour { // Token: 0x06000AA2 RID: 2722 RVA: 0x00030988 File Offset: 0x0002EB88 [Token(Token = "0x6000AA2")] [Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")] public GameObjectsRoot() { } }