using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Cpp2IlInjected; // Token: 0x02000172 RID: 370 [Token(Token = "0x2000172")] [StructLayout(3)] public class GameSpectatorSpawnPoint : GameSpawnPoint { // Token: 0x06000BA4 RID: 2980 RVA: 0x000340BC File Offset: 0x000322BC [Token(Token = "0x6000BA4")] [Address(RVA = "0x1CFFB60", Offset = "0x1CFE560", VA = "0x181CFFB60", Slot = "13")] protected override void Awake() { base.Awake(); this.k__BackingField = (CGLKOJIMDIH)((ulong)(-1L)); this.k__BackingField = (DPPICCPGHLJ)((ulong)4294967295L); this.k__BackingField = true; } // Token: 0x06000BA5 RID: 2981 RVA: 0x000340F0 File Offset: 0x000322F0 [Token(Token = "0x6000BA5")] [Address(RVA = "0x1CFFBA0", Offset = "0x1CFE5A0", VA = "0x181CFFBA0")] public GameSpectatorSpawnPoint() { HashSet hashSet = new HashSet(); this.EOHPONLDCHM = hashSet; base..ctor(); } }