using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000179 RID: 377 [Token(Token = "0x2000179")] [Serializable] [StructLayout(0, Size = 16)] public struct GameTeamColorSettings { // Token: 0x06000BA7 RID: 2983 RVA: 0x0000220F File Offset: 0x0000040F [Token(Token = "0x6000BA7")] [Address(RVA = "0x241C60", Offset = "0x241060", VA = "0x180241C60")] public bool BGMAEBPDFOI(CGLKOJIMDIH CGOLFOLCHIF, out Color GJAINANBOCB, bool FIGAEGIKONE = false) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04000969 RID: 2409 [global::Cpp2IlInjected.FieldOffset(Offset = "0x0")] [Token(Token = "0x4000969")] public bool TeamOutfitColorEmissionEnabled; // Token: 0x0400096A RID: 2410 [global::Cpp2IlInjected.FieldOffset(Offset = "0x4")] [Token(Token = "0x400096A")] public float TeamOutfitColorEmissionAmount; // Token: 0x0400096B RID: 2411 [global::Cpp2IlInjected.FieldOffset(Offset = "0x8")] [Token(Token = "0x400096B")] public TeamColor[] CustomTeamColors; }